
Gen_We: A Regenerative Tourism System for Marine Protection
UX Design, Leadership, AI
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Two problems sit behind this project: an ocean that will miss its 30x30 goal without far more people acting, and people who already feel cut off from nature and short on purpose. A solo project from a d.MBA cohort, still running as a personal lab alongside my day job. I built the business case, the behavioural model and the funding structure myself.
How this began
For three years I was a Product Design Lead at SAP, building carbon-calculation and ESG goal-management systems for large companies. That work also made me think about individuals who wanted to feel closer to causes tied to ocean and climate action, with not many ways to do that. David Attenborough's Ocean documentary deeply inspired me to start this side project.
The Tension I Am Not Resolving
I used generative AI, Obsidian and NotebookLM, to synthesise the research and produce the concept podcast and pitch materials. Without it this project would have taken five times longer, and I had no budget to hire collaborators at this stage. Every output was curated and rewritten by me, roughly ten passes each.
Think of it as a race. A skateboard and an electric car can both cross the same finish line, one just takes far longer. That is how I see AI: it moves the work faster. What it cannot replace is the exchange between people who care about the same problem.
This played out in practice: peers adding an anecdote or an angle I would never have reached made the learning stick in a way no tool did.
Beyond research, I used agentic AI tools to build a working piece of the product itself: the Field Journal, an in-app wellbeing companion where travellers log how they feel before, during and after a trip, paired with an AI companion that responds to their own ratings. Built across Next.js, Supabase and Vercel, with Playwright testing and an accessible Material Design 3 / WCAG 2.2 system. This is the first working version. Voice and photo logging are planned for future versions.


Questions people usually ask
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Vellfire Calibration
Art Direction
What does complex, large-enterprise B2B SaaS experience actually give me, and would I still move fast enough for a smaller team?
How do I work when the brief isn't clear yet, and what part of the job do I enjoy most?
How do I actually strengthen a team, and will I get hands-on or mostly direct from a distance?
What did I do with the time between roles, where do I stand on AI, and what am I looking for next?
How has living abroad shaped me, both as a person and as a principal design lead?








