
Leaf: Transport Emissions Cut By Behaviour
UX Design, Mobile
_
A competition among six teams from six countries, tasked with cutting transport CO2e by 20% in two years. Chosen as Decider, I kept the group focused on whether each idea would actually change behaviour, the question that led me to suggest gamification.
Key Challenges & How I Addressed Them
No cost model for the build: named the gap to the jury instead of hiding it, and used behaviour-change fit as the filter for every decision.
A newly formed team, one fast decision: made each call plainly and explained the reasoning out loud, every time, so the team could disagree with me and still trust the process.
One validation round, no time for a second: told the jury the result was a strong signal, with the at-scale question still open.
The trade a Decider actually has to make isn't which idea is safest to defend, it's which idea is honest about what the team doesn't know yet.
Design Iterations & Learnings
Ideation: one candidate solution per persona pain point, so every idea had to answer to a real behaviour before anything else.
Narrowing: as Decider, I cut the field to the two or three strongest candidates using behaviour-change fit as the criterion, then committed the team's remaining time to those only.
Final: Leaf, a rewards-based mobility app built on reward systems and social appraisal. External judges called it the most innovative and appealing concept in the room, and asked to buy the concept outright. We declined. A service with a strikingly similar reward mechanic, Jelbi, launched in Berlin not long after. I can't claim a direct line between the two, only the resemblance.


Questions people usually ask
Expand all


(01)
Vellfire Calibration
Art Direction
What does complex, large-enterprise B2B SaaS experience actually give me, and would I still move fast enough for a smaller team?
How do I work when the brief isn't clear yet, and what part of the job do I enjoy most?
How do I actually strengthen a team, and will I get hands-on or mostly direct from a distance?
What did I do with the time between roles, where do I stand on AI, and what am I looking for next?
How has living abroad shaped me, both as a person and as a principal design lead?








