UI/UX SmartPlane Gamification
Our team was convinced to bring game aspects, in addition to the experience of piloting the SMARTPLANE. The most successful pilots would be challenged for battles, fighting to be on the top of the charts on their neighbourhoods, cities or countries. I was responsible for concept (in collaboration with CEO), experience and visual design.


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
Apart from the UI and interaction design work (first aiming for screen-based only) I tested also some concepts for augmented reality. The conceptual chunk was handled as a team and my main responsibilities were to provide coherent visuals, critique the gamification ideas (giving suggestions) and refining to reach easy-to-use interactions. More details on the images.